PM3.6 - R.O.B - Action - HitHeadOnWall (Common) 0x66

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (not(TouchingAFloorWallOrCeiling value(1))) }
  3. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  4. CallEveryFrame { thread_id: 9, script: 0x15e14 }

Exit Script