PM3.6 - R.O.B - Action - HitHeadOnWall (Common) 0x66
Entry Script
- CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: Fall (Common), requirement: (not(TouchingAFloorWallOrCeiling value(1))) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- CallEveryFrame { thread_id: 9, script: 0x15e14 }
Exit Script